I played the "Prince of Persia"(POP) all day. Eventually, it had been about 12 hours to see ending. In a word, it was great, it is a good game.
I think that it was a great choice that new POP was adopted a cartoon shading technique. The technique showed a harmonious atmosphere and led players to play until the end of POP. I played the POP with an envious eye throughout. After playing POP, I wonder that what tools had been made, how they made its event trigger system and which way shader system was made to show a fit atmosphere for some environments. In addition, I'm curious that what techniques they used or made to show diverse motions with less motions than them.
For these questions, I tried to look for articles about POP like postmortem, but nothing was founded.
It's kind of easy to play. Although I failed many times at some battles for mistakes, I didn't feel bored. UBISoft developers made me not suffer from load and save in despite of many times failure of battle.
Additionally, its loading time is worthy of praise.
The worst thing that I felt is its requirement for smooth playing. My laptop equipped with Geforce 8400GM, but POP was run smoothly with lowest option and 1024x768 resolution. I have a plan to carry this laptop to Canada for Diablo3, but I'm worried about its smooth playing.
And hero was involved in heroine's problem for lost his monkey. However, I tend to think hero was a monkey at his playing in POP.
sonee blog
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'Prince of Persia'에 해당되는 글 1건
- 2009/04/25 Prince Of Persia (1)
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did you arrive at canada?